![]() ![]() Into the clearing rides a mounted warrior in mismatched armor and a batwinged helmet. They have their own language, which is presumably what this sprite’s babbling is supposed to be.) Sprites - you can tell it’s a sprite and not a pixie because of the antennae - can become invisible at will. Giant slugs have rubbery hides and can spit acid of course they can. Giant slugs are part of Gary Gygax’s fascination with animal gigantism - the entry for “Skunk, Giant” is in the column opposite the giant slug stats. ( Geek aside: Both giant slugs and sprites are listed in the original Monster Manual. ![]() The sprite then takes off, wisely leaving Dungeon Master to his fate. Dungeon Master, hearing Eric in the distance, says, “Come! My young adventurers are in need of assistance.” The sprite, high on reds, Vitamin C, and cocaine, speaks in a rapid-fire gibberish in which only “uh-oh” and “danger” can be understood. While Eric is spazzing out in the Forest of Know Trees, Dungeon Master approaches the party from the absinthe dream next door, riding a giant slug and accompanied by sprite dressed in green. In The Two Towers, the ents awaken to battle the evil orcs, eventually pulling apart the fortress of the orcs’ master, Saruman.) Treants’ similarity to ents is evident from the Monster Manual entry: In its four paragraphs, it mentions ents “hate evil things” and notes the effects of their attacks on fortifications. Tolkien’s ents with the serial numbers filed off. It’s interesting the show avoids using the D&D name of the species so it can deliver a dodgy pun, given that treants are already J.R.R. ( Geek aside: The “Know Tree” is probably a treant. Uni probably agrees with the Know Tree on a lot of issues, and even it seems frightened. I think I’d be scared too if a plant came to life and started criticizing my views on how the world operates. We’re supposed to find Eric’s flailing fear hilarious, but I don’t know. “Trees don’t know anything!” Eric says, and of course the tree he’s leaning against comes to life, scaring him to death as it objects to his biological discrimination. For her less intelligent friends, Diana counts out the letters of the homophones as she spells them and unfortunately comes up with “five” as the number of letters in K-N-O-W. ![]() Dungeon Master didn’t “no,” meaning zero Dungeon Master meant “know,” as in to recall or remember. (Giving up will become a theme for him this episode.) Wasting time thinking will just give you premature wrinkles.īut Diana has spent the time (and accumulated the potential for worry lines) to figure out the riddle. Good to know you’re already throwing in the towel, Presto. “Who knows what he really meant?” Presto asks. “How can you have a forest with no trees?” Like, omigosh, Eric’s totally got DM pegged. “Dungeon Master’s an airhead!” Eric responds. (Perhaps the Realms sacrificed the development of cartography for the development of racial sensitivity, as seen in “ The Hall of Bones.”) Hank says, “Dungeon Master said we’d find a clue to help us get home in the forest with no trees.” Since we never see them with maps or revisiting a place, that makes sense you’re always going to be lost when everything’s Terra Incognita. This is a quick way of letting us know the episode is starting with Opening Variant #1: The kids are lost. Since that is technically piracy, I will also point out - without judgment - that you can buy the series cheaply on physical media.)Īs the kids are wandering through the forest, Eric raises cogent questions about Hank’s leadership - i.e., that Hank has no idea where they are or where they’re going. If you want to follow along with this recap, you can watch “In Search of the Dungeon Master” on Youtube. If you want to read my recaps in order, go here. (If you need background on Dungeons & Dragons, you can read the introductory post. It introduces bullywugs, and Dungeon Master is incapacitated for most of the episode, so it’s a good show, in my book. But he is the person who wrote the most Dungeons & Dragons episodes (nine), and this is his first. Jeffrey Scott isn’t as well known as Paul Dini, who wrote episode #3 and co-wrote #4, or Mark Evanier, who developed the series and wrote episode #1 and co-wrote #2.
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